Dec 21, 2008, 01:37 PM // 13:37
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#21
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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Quote:
Originally Posted by Daesu
The range for unholy feast is far enough. You also did not consider the 17% life sacrifice from casting orders every 5s.
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Anyone running Unholy Feast on an Order's Bar should be shot on site. In fact, if you are close enough to use Blood Bond on your party members, then you are too close to the enemy.
Jayce Of Underworld
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Dec 21, 2008, 06:47 PM // 18:47
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#22
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Furnace Stoker
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Quote:
Originally Posted by jayce
Anyone running Unholy Feast on an Order's Bar should be shot on site. In fact, if you are close enough to use Blood Bond on your party members, then you are too close to the enemy.
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If you dont know how to position yourself then dont try it. Besides, Unholy Feast has the same range as wards.
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Dec 21, 2008, 08:06 PM // 20:06
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#23
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Daesu
The range for unholy feast is far enough. You also did not consider the 17% life sacrifice from casting orders every 5s.
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Which is why Unholy Feast is a terrible idea. If I'm saccing 17% as fast as the recharges and casting times of my skills basically let me, then I'm going to be losing a lot of health.
The most obvious counter to the health loss is a low maximum HP and a lot of health regen. I said bring "more" regen to counter Cultist's fervor, implying I'd expected some to already be there.
Unholy Feast will steal a good amount of health once every 12 seconds without mods. It also requires you to have 3 foes in the area. That's far too many for somebody running orders, saccing 17% of there low amount of life as much as possible.
The orders require compass range to work, there's no need to even be in aggro range of enemies, let alone in the area. Other support skills can be cast on allies without entering aggro range if you're careful - BiP would generally be only cast on monks or other casters and there isn't much else to bother with. Cultist's Fervor isn't really needed by an Orders necro anyway. As for a secondary running it, well they don't bring much else. I suppose a Rt/N could bring some weapon spells, but then they're more likely to be the target of monster hate.
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Dec 21, 2008, 09:44 PM // 21:44
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#24
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Furnace Stoker
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Quote:
Originally Posted by Xenomortis
The most obvious counter to the health loss is a low maximum HP and a lot of health regen. I said bring "more" regen to counter Cultist's fervor, implying I'd expected some to already be there.
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All I am saying is, it is still possible to make this work if you know how to position yourself and I hate using 1 hp gimmicky builds. PvE is not that difficult with alittle experience in our predictable monster AI.
If I am using a necro primary, I would rather use another elite and masochism + soul reaping is enough for my energy needs. Cultist Fervor would be more useful for secondaries using orders.
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Dec 28, 2008, 05:36 PM // 17:36
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#25
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by FlamingMetroid
I'm assuming you never obs'd any of the GvG matches where 6 of them would use it at the same time to produce an unprotable spike. While I think the proper thing to have done is implement build restrictions to keep people from continually making these 1-2-3 everybody spike with the same skill builds, the next best thing to do was nerf Vampiric Gaze.
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Actually, I'm aware of the existence of Bloodspike.
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